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David Franson, "The Dark Side of Game Texturing"
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David Franson, "The Dark Side of Game Texturing"
Course Technology PTR | ISBN-10: 1592003508 | March 23, 2004 | 216 pages | PDF | 11.8MB
Charred ruins, bullet holes, rusted metal if you're a fan of 3D first-person-shooter games, then you're familiar with those amazing, ominous textures that draw you into your character's surroundings. Get ready to analyze and re-create the textures and graphics used in these games. All you need is a decent PC, Photoshop, and a digital camera. Once you learn how to create the textures within this book, you can create any texture for any game. Not a born artist? That's okay. You'll learn how to let Photoshop do most of the work.
Charred ruins, bullet holes, rusted metal if you're a fan of 3D first-person-shooter games, then you're familiar with those amazing, ominous textures that draw you into your character's surroundings. Get ready to analyze and re-create the textures and graphics used in these games. All you need is a decent PC, Photoshop, and a digital camera. Once you learn how to create the textures within this book, you can create any texture for any game. Not a born artist? That's okay. You'll learn how to let Photoshop do most of the work.
Download Links:
Download from RapidShare
Download from Depositfiles
Download from Easy-Share
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